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Learning tracks

Recommended order: foundations first, craft second, adjacent disciplines third. Every track ends with a quiz.

Core

Track 1 · Core

Product Design Foundations

Usability, Nielsen's heuristics, mental models, affordances and the vocabulary of the profession.

8 lessons · quiz
Track 2 · Core

UX Research: methods and practice

Method map, deep interviews, usability testing, synthesis, and selling research to the team.

12 lessons · quiz
Track 3 · Core

Psychology for Designers

Gestalt, cognitive load, UX laws, biases, System 1/2 and habit loops.

8 lessons · planned

Craft

Track 4 · Craft

IA & Interaction Design

Structure, navigation, user flows, forms and microinteractions.

8 lessons · planned
Track 5 · Craft

UI & Visual Design

Typography, layout, color, design tokens and design systems.

7 lessons · planned
Track 6 · Craft

Components, Patterns & States

Full state checklists, empty/loading/error states, modality, forms in depth.

7 lessons · planned
Track 7 · Craft

Accessibility

WCAG 2.2, keyboard and screen readers, inclusive design as a baseline skill.

8 lessons · planned
Track 8 · Craft

Platform Guidelines: iOS, Android, Web

Apple HIG, Material 3, and the real differences between platforms.

7 lessons · planned

Adjacent

Track 9 · Adjacent

UX Writing & Content Design

Microcopy, error messages, voice & tone, localization.

7 lessons · planned
Track 10 · Adjacent

Product Metrics & Analytics

HEART, funnels, retention, A/B tests and UX metrics that mean something.

8 lessons · planned
Track 11 · Adjacent

Tools & Workflow

Figma systems, research repositories, prototyping fidelity, AI in the process.

6 lessons · planned
Track 12 · Adjacent

Career & Craft

Portfolio, critique, presenting decisions, design interviews.

5 lessons · planned