Learning tracks
Recommended order: foundations first, craft second, adjacent disciplines third. Every track ends with a quiz.
Core
Product Design Foundations
Usability, Nielsen's heuristics, mental models, affordances and the vocabulary of the profession.
Track 2 · CoreUX Research: methods and practice
Method map, deep interviews, usability testing, synthesis, and selling research to the team.
Track 3 · CorePsychology for Designers
Gestalt, cognitive load, UX laws, biases, System 1/2 and habit loops.
Craft
IA & Interaction Design
Structure, navigation, user flows, forms and microinteractions.
Track 5 · CraftUI & Visual Design
Typography, layout, color, design tokens and design systems.
Track 6 · CraftComponents, Patterns & States
Full state checklists, empty/loading/error states, modality, forms in depth.
Track 7 · CraftAccessibility
WCAG 2.2, keyboard and screen readers, inclusive design as a baseline skill.
Track 8 · CraftPlatform Guidelines: iOS, Android, Web
Apple HIG, Material 3, and the real differences between platforms.
Adjacent
UX Writing & Content Design
Microcopy, error messages, voice & tone, localization.
Track 10 · AdjacentProduct Metrics & Analytics
HEART, funnels, retention, A/B tests and UX metrics that mean something.
Track 11 · AdjacentTools & Workflow
Figma systems, research repositories, prototyping fidelity, AI in the process.
Track 12 · AdjacentCareer & Craft
Portfolio, critique, presenting decisions, design interviews.